In a perfect world, game reviews wouldn’t need scores; however, they have become the status quo for almost every professional game reviewing website or magazine.  Let’s face it, some people are just number people and don’t want to deal with a whole bunch of words!

In order to avoid complicating things further by making my own grading scale, I have adopted the standard ten-point scale used by most game reviewers, as well as a standard grading scale (A, B, C, D, F).

The key reviewing points were inspired heavily by IGN.com‘s rating system.

The key reviewing points are:

  • Presentation – The menu system, loading screens, included documentation, and general atmosphere of everything about the game that isn’t the game.
  • Graphics – Takes into consideration the framerate, animation, and design.
  • Sound – Takes into consideration the voice acting, score, and sound effects.
  • Gameplay – The most important part of a game: how it plays.  Does the game do what it’s meant to do?  Level of entertainment, control scheme, responsiveness, design, and innovation are considered.
  • Lasting Appeal – Essentially a rating of dollars per hour of entertainment.  How long will you be entertained, and is it worth the price?  This rating takes the inclusion of multiplayer modes and extra mini-games or quests into consideration.

The ten-point scale and grading scale ratings are described as follows:
10 / A+ : Instant Classic
9 / A : Outstanding
8 / B : Good
7 / C : Mediocre
5 – 6 / D : Disappointing
0 – 4 / F : Awful

All games are rated in context and in relation to their peers and games made before their date of release.

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